Even the Metaverse Has a Lack of Women in Leadership Roles
The metaverse is expected to transform the future of work, customer experience, and even everyday life. But when it comes to leadership, it turns out the metaverse is suffering from the same gender parity issues that have long plagued the business world.
“We saw a shortfall, not in terms of women participating in the metaverse, but in having leadership roles that shape what this looks like in the next 5-10 years,” Lareina Yee, a senior partner at McKinsey in the Bay Area office, and a co-author of the report, told me.
Regarding organizations that are members of Open Metaverse Alliance for Web3 and Metaverse Standards Forum, responsible for shaping operating standards for the metaverse, 8%, and 9%, respectively, are led by female CEOs. This is similar to the about 9% of Fortune 500 companies that are currently led by women, Yee says.
In the past five years, metaverse companies led by men received a higher share of total entrepreneurial funding than metaverse companies led by women—90% vs. 10%. Men received $107 billion in funding compared to women who received $5 billion. The findings are based on the data of 4,186 founders.
Ironically, the research also found that of the women who are active in the metaverse, they’re more likely to be power users than men—35% compared to 29%, Yee says. The lack of women leadership in the metaverse “surprised me because I was hopeful that this might be one of the technologies that has more parity,” she says.
You should have a ‘clear value-creation case’ for joining the metaverse
The metaverse has many different formats to create immersive experiences, whether it be augmented reality, virtual reality, and 3D graphics, to name a few, Yee says. Companies are using the metaverse for recruiting, onboarding, and creating a sense of community, she says. In May, I met with Accenture executives on the Nth floor, the firm’s enterprise metaverse for onboarding, using an avatar I created.
Regarding customers, Ikea uses 3D visualization and computer-generated objects or CGI to help plan layouts for furniture in your home, Yee explains. Another example: “There are fashion brands that are going to show you their fashion in the metaverse, and then you can buy it in the store.”
If there’s a “clear value-creation case” for a company to join the metaverse, they should “absolutely” do so, Yee says. “You need to have a pretty clear sense of what you are trying to achieve by using this, as opposed to just using it because it’s cool, different, or new,” she says. CFOs will then have the challenge of trying to figure out how much money to allocate to building out metaverse projects.
‘No one graduates from school with a metaverse degree’
“Technology is at the forefront of the creation of new jobs of higher wage growth,” Yee says. “And we have historically seen in the United States that women are locked out of roles in technology. In this next round of innovation in the metaverse, we’d like to see something that looks more like population parity.” With the new crop of tech jobs the metaverse will bring, corporations can change the current leadership trajectory, she says.
“No one graduates from school with a metaverse degree,” Yee says. There isn’t a corporate badge that says, “You’re an expert in the metaverse,” she says. “That creates the freedom to attract people from different backgrounds,” Yee says. “So what are we doing to expand the recruiting?” And, thinking ahead, if you recruit women into positions that are one or two levels below the leadership role, then you’re building a pipeline of potential leaders, “because a lot of the metaverse is learning on the job,” she says.